Unofficial fan-made companion tool for Maladum: Dungeons of Enveron. Maladum is a trademark of Battle Systems Ltd. This tool is not affiliated with, endorsed by, or sponsored by Battle Systems.
Set up spawn rules per dread level for your current quest's adversary board.
Use shorthand like "2 Lamentor, 1d3 Myria"
or "D1, D2, D3" for die counts. Free-form text — just for reference.
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Entry Point Roll
Roll the magic die to determine which entry point adversaries arrive at.
Revenant Die — Risen From The Grave
When rolling for revenants, on a "risen" result they spawn at the closest grave point.
Magic Die
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Forbidden Die
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Combat Dice
Set how many red dice to roll alongside the blue die. Critical hits count as 2 hits.
Scatter Direction
Phase Sequence
1. Dread Add 1 black peg. Round 2+: draw event card & resolve at current dread level.
2. Adventurer Players take turns activating adventurers clockwise from first player.
3. Adversary Arrival (roll per dread band), then activate by rank (commander first).
4. NPC Non-adversary NPCs arrive (from event deck) and activate by rank.
5. Assessment Remove activations, resolve status counters, pass first player clockwise.